Hello! My name is Stephen Alexander LaBarre but I’ve always just gone by Alex. I’m a 3D Animator and Effects Artist working in the games industry with a BFA in Animation from the Savannah College of Art and Design.
For as long as I can remember I have had a strong passion for games, storytelling, and animation production. My love of animation started when I was probably around five years old and my parents got into the habit of buying those 100 classic cartoons DVD box sets which caused me to get exposed to the original 1930s through 1950s Fleischer, Warner Bros, and MGM shorts. I think as a kid I realized that these cartoons had a very different look from the ones that I was seeing on TV during the mid 2000s. This gave me a fascination with animation history and, by extension, animation production to the point of me getting my dad to build me a light box so I could practice drawing and animating Looney Tunes. As a kid, I remember obsessively watching and rewatching the behind the scenes special features on movies like Wall-E, Space Jam, and Jurassic Park to understand how the illusion of life was created. You can imagine how excited I felt when, a few years later, I became concerningly addicted to my Nintendo DS and subsequently realized that video games also had animators.
Outside of animation and video games, you could probably find me writing and running my own homebrew D&D setting, trying to offset the amount of time I spend in front of a computer by pushing my myself to hit new weight lifting goals at the gym, or sabotaging my gym progress by cooking and baking foods so unhealthy that I’m genuinely shocked I'm still alive.
So far in my career I’ve managed to work on some projects that I found to be immensely interesting including designing and creating an educational virtual reality exhibit on the future application of VR with Georgia Tech professor Jay Bolter, modeling environments for a simulation game used to teach medical students proper surgical procedure, and animating on a Star Fox-esque on rails space ship shooter called Parallax at my previous company Pace-O-Matic.
I’m currently looking for my next big project or studio and I’m beyond excited to potentially find the largest and most interesting one yet.